AI Insights · Timothy · October 2022
Top 5 Maze Games in Turkey Q3 2022: Performance Insights
Explore the performance of the top 5 maze games in Turkey during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 maze games in Turkey showcased varying performance metrics across downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Diggy's Adventure: Pipe Games from Pixel Federation Games experienced a notable fluctuation in weekly revenue, starting at around $1K at the end of June and declining to approximately $93 by the end of September. Weekly downloads showed sporadic spikes, notably reaching 301 in the last week of September. The game maintained a relatively stable number of weekly active users, starting at 5.7K in late June and ending at around 4.1K.
Maze Games 3D - Fun Easy Game by Oleksii Diachenko had consistent weekly downloads, peaking at 2.5K in early August and averaging around 1.2K by the end of September. Revenue remained modest, fluctuating between $3 and $28 throughout the quarter. The game maintained a steady number of active users, starting at 15.6K in late June and slightly decreasing to 13.8K by the end of September.
Mouse Maze - Top Brain Puzzle from Wildlife Studios saw minimal revenue, with only a few weeks showing earnings, peaking at $28 in late June. Downloads were similarly low, with the highest at 16 in late June and some weeks showing zero downloads. Active users saw a gradual decline from 1.8K in late June to 1.3K by the end of September.
SPHAZE: Sci-fi puzzle game by Mateusz Janczewski had very low revenue, typically around $1 per week, with a few peaks at $3. Downloads remained modest, fluctuating between 3 and 10 per week. There were no active user data provided for this game.
Roll the Ball® - slide puzzle from BitMango, Inc. also showed minimal revenue, with most weeks reporting $0. Downloads were more consistent, peaking at 1.1K in early August and stabilizing around 588 by the end of September. The number of active users saw a decline from 2.3K in late June to 1.8K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.